Bounce
Notes
- Make a realistic bouncing ball
- Create a dy variable to manage vertical speed
- Set initial dy to 10
- Add dy to y each frame for vertical motion
- Subtract a small amount from dy each frame
- When ball hits floor, multiply dy by -1
Blackbelt Challenges
- Make a sprite that can jump with realistic gravity
- Build a lunar lander game
- Test for a sprite landing on a surface.