Game Programming Express Line

Chapter 1

Writing Your First Program

Chapter 2

Working with Data

Chapter 3

Taking Control

Chapter 4

Building a Game Foundation

Chapter 5

Drawing and Events

Chapter 6

Audio and Basic Sprites

Chapter 7

Building a Working Game

Chapter 8

Making Animated Sprites

Chapter 9

Realistic Movement

Chapter 10

Building a Game Engine

Appendix B

Appendix C

Distributing Modules and Programs (pdf)

Appendix D

Creating Graphics and Sounds (pdf)

Lab Projects

Lab projects used in this course